'Interactive' - one of the most used buzz-words about games some years ago. It shouldn't take you long to find a dozen game and movie companies that all had interactive incorporated to their name. What we're busy doing now is working on the interactivity - how the gamer have input on what's going on in the game - but also how the 'brains' and bodies of the virtual footballers react to what's going on in the virtual football stadium.
This introduction have probably been way too long already, so short story; we're adding moves and refining them as we go - sliding tackles and stuff like that already work, but now its stuff like how you chest down the ball, diving headers and such.
Its also tied into the stats of the footballers - a more skilled footballer stands a better chance of controlling a pass well etc. - and as most football fans will agree, a good first touch is often the difference between being great or just good.. The fitnes level has some impact, and will deteriate the longer a footballer takes part in the match. This should give you an impression of how enourmous this task is - its the implementation of the seemingly simple set of values that will make or break the gameplay, and its a long process.
We've making great advances though, even if we're not showing it publicly yet - you'll just have to take my word for it!
This introduction have probably been way too long already, so short story; we're adding moves and refining them as we go - sliding tackles and stuff like that already work, but now its stuff like how you chest down the ball, diving headers and such.
Its also tied into the stats of the footballers - a more skilled footballer stands a better chance of controlling a pass well etc. - and as most football fans will agree, a good first touch is often the difference between being great or just good.. The fitnes level has some impact, and will deteriate the longer a footballer takes part in the match. This should give you an impression of how enourmous this task is - its the implementation of the seemingly simple set of values that will make or break the gameplay, and its a long process.
We've making great advances though, even if we're not showing it publicly yet - you'll just have to take my word for it!






