Bug hunting and AI..

The last few weeks have been spent on gathering feedback from our devoted and patient testers - and fixing the errors.

Our testers have been very good at delivering information that we can use and willing to do some tests and discovery on their own. We're very pleased with the help we're getting, and we hope you'll continue to be patient with us going forward! =)

It's also satisfying that most reports have to do with technical aspects - incompatibility with certain graphics cards, or getting the game to run on the Vista platform - and only very few design flaw or implementation errors. Below is an example of how things can go wrong when a graphic card is not fully supported - but this have been fixed now btw.:

Most bugs have been sorted, and Fivemagics have begun on actual implementation of our AI concepts. It's already great for me to see the footballers run around and from here on it will only get better. In the video below you can see a first glimpse of some really basic stuff in action; footballers running to positions, and a footballer anticipating where the ball will land and running to that position and intercepting the ball.

As some might have noticed the stadium is still incomplete. We have decided to upgrade our art-pipeline, which means using another exporter programme for the 3D files. This exercise has been postponed until the AI is further underway though, so you will not see an update in the surrounding graphics for some time.. Maybe that only hurts my pride - but we're sticking to our initial plans and putting gameplay over eye-candy.


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